The flange simulation is a feedforward comb filter,
where the delay
is a function of time,
- coefficient
(DEPTH parameter), determines the
prominence of the flanging effect.
- flange is typically swept from a few milliseconds to 0 to
produce characteristic ``flange'' sound.
The time-varying delay can be handled by modulating
with a low-frequency oscillator (LFO) sinusoid:
where
![$\displaystyle f$](img10.png) |
![$\displaystyle \triangleq$](img11.png) |
rate or speed of the flanger, in Hz |
|
![$\displaystyle A$](img12.png) |
![$\displaystyle \triangleq$](img11.png) |
``excursion'' (maximum delay swing) |
|
![$\displaystyle M_0$](img13.png) |
![$\displaystyle \triangleq$](img11.png) |
average delay length controlling the |
|
|
|
average notch density![$\displaystyle .$](img14.png) |
|
``Music 206: Introduction to Delay and Filters II''
by Tamara Smyth,
Computing Science, Simon Fraser University.
Download PDF version (filtersDelayII.pdf)
Download compressed PostScript version (filtersDelayII.ps.gz)
Download PDF `4 up' version (filtersDelayII_4up.pdf)
Download compressed PostScript `4 up' version (filtersDelayII_4up.ps.gz)
Copyright © 2019-04-18 by Tamara Smyth.
Please email errata, comments, and suggestions to Tamara Smyth<trsmyth@ucsd.edu>